An important part of adventuring is the reason for the quest. Be it to correct an old mistake, save someone or a group of people, or just good ol' mercenary work, if your hero doesn't have an end goal, then there's less investment.
Still, the end goal is less interesting than the obstacles, triumphs, and failures on the way, isn't it?
On another note, I wasn't sure what to call Brudil's drinking buddy when drawing her, but the name Linda kept floating in my mind, so I guess that works.
Comments and feedback are appreciated!