Brudil steps into the next room, blocking Pleht from entering as she holds her shield above her. Pleht sadly pokes through the gash the knife left in his hat.
They enter the room, looking around. Pleht picks up a discarded book, but as soon as he does, the pages crumble to dust
Brudil: So... what brings you to a place like this?
Pleht: W-well...
Flash back to Pleht dropping an odd clay pot, panicking as it shatters.
Pleht: I was cleaning for Mr. Sardon... When I... found one of his treasures broken.
Pleht picks up two pieces, fitting them together to reveal the name of Corpus carved in them.
Pleht: With a bit of research, I found where it came from, at least...
Brudil and Pleht make it to a stairway.
Pleht: A-anyway, how about yourself.
Brudil: Oh, you know... just proving myself.
Flashback to Brudil, clearly drunk alongside the human guard Linda.
Linda: Okayokayokay.... if you can get shomethin' from that creepy tower, I'll buy ya cushtom armor, how'bout that?
Brudil: *Hic* Oh, yer on!

32 – Deep Motives

An important part of adventuring is the reason for the quest. Be it to correct an old mistake, save someone or a group of people, or just good ol' mercenary work, if your hero doesn't have an end goal, then there's less investment.

Still, the end goal is less interesting than the obstacles, triumphs, and failures on the way, isn't it?

On another note, I wasn't sure what to call Brudil's drinking buddy when drawing her, but the name Linda kept floating in my mind, so I guess that works.

Comments and feedback are appreciated!

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